Its blade bends like a jagged S shape, and its crossguard Laden with loot and bruises, the D&D party returns to town after a harrowing dungeon crawl in the abandoned mine Ethan is a storyteller, GM, and all-around nerd. This vial can be used as a spellcasting focus for sorcerers, and it provides a bonus to your spell-save DC and spell-attack bonus. It can be used to move great amounts of matter, power magical items, and control the weather of a 50 mile radius. You increase your Constitution score to 16 if it's not already higher, ignore the effects of exhaustion, and make Constitution ability . When you fall while wearing this ring, you descend 60 feet each turn and take no damage from falling. You can also use this to cast the Mending spell. This paint changes itself on your face to convey exactly which emotions youre feeling and why youre feeling them. It can also be used to help you resist being paralayzed, restrained, or grappled. on Wisdom (Insight) checks. This item sets your Constitution an ability score everyone needs for extra HPto 19. WotC: Wizards of the Coast. Its most basic ability is casting Faerie Fire, a . You can use this wand to cast Detect Magic. If youre wielding a bow and arrow at range, its hard for enemies to hit you. A professor orb is a sentient orb of quartz with extensive knowledge of four narrow subjects. This armor is a repurposed leather golem. When it hits an enemy, they are restrained. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. This suit allows you to fly, but you lose altitude at the end of each turn. It has no effect on you if your Constitution is already 19 or higher without it. You can pull off gems to cast spells, but once there are no more of a specific gem on the helm, you stop receiving the benefit associated with it. Fourthly, you can attempt to deafen everyone with a thunderclap. Giving them too much can dilute this and create imbalance. This potion gives you the reduce effect of Enlarge/Reduce for 1d4 hours. This is a +1 dagger that deals an extra 1d6 acid damage. Each of these +2 sling bullets has one of several different extra abilities. It can only be attuned to a human. Additionally, you can expend charges to cast a number of spells from it. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. This armor provides a +2 to AC. Its magic can be transferred to armor, boots, or a cloak. These gloves give you a Constitution score of 20, unless your score is already higher. This pipe, which blows bubbles instead of smoke, can be used to cast Fog Cloud or Misty Step and can even summon a steam mephit. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. This small cube creates a large cube of force 15 feet to a side with varying effects depending on the amount of charges you expend. This opal has a fire rune on it that you can use to manipulate fire in several ways. This staff can transform into a Giant Constrictor Snake that obeys your commands. This brooch provides resistance to force damage and immunity to the Magic Missile spell. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. What does "you better" mean in this context of conversation? When you make a critical hit with this weapon, it has a chance of petrifying your target. This wizard spellbook comes preloaded with a wide variety of spells. It can also be used to cast many spells. Any weapon that gives you a +1 on attack and damage rolls. You can use this fan to cast Gust of Wind. Several types of these tokens exist, such as anchor or whip, and each of them has a different single-use ability. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. Now you can deal additional damage and stop enemies from approaching you in combat. This cloak gives you advantage on stealth checks and gives you a flying speed while in dim light or darkness. It can also float 5 feet off the ground and follow you around. So the ability score increase is seen as the less powerful of the rewards. Even enchanting a creature for a round can have a huge impact on the game. A horn that can only be heard by a single target. This solvent can dissolve any adhesive it comes in contact with, including Sovereign Glue. Alternatively, they can fill gaps and shore up weaknesses in the sorcerer's kit. It will become less useful as soon as your Intelligence reaches 18, which will be soon. This +1 sword can give you temporary hit points and impose disadvantage on the next saving throw a target you hit with an attack would make. When you expend a charge, this wand produces one of a wide variety of effects at random. It can cause the first person that makes an attack to take psychic damage equal to half the damage they dealt, and it makes attack rolls against you have disadvantage. However, your next two checks are made with disadvantage. A morphing tattoo that can shift around your body and even be used to cast Disguise Self. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. This +1 axe or sword deals an extra 2d6 to giants and has a chance of knocking them prone. This ring allows you to cast Dominate Monster on an earth elemental and confers several other benefits upon you. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. This ring can be used to summon a djinni that obeys your commands for as long as you hold your concentration to a maximum of 1 hour. This silver implement covered in bells can be used as a spellcasting focus for druids or warlocks. I am designing a character who wants to be the most intelligent creature in the world. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. This also stacks with the next option. This rose provides you resistance to a specified damage type and prevents you from taking more than 10 points of damage of that type a single time. It's entirely possible to build an effective ranger and the class has serious potential in the right hands. This pendant stabilizes you whenever youre dying at the start of your turn. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. This can be used as both a spellbook and spellcasting focus for a wizard. This whistle gives you a flying speed thats double your walking speed for as long as you blow it, which you can do for a number of rounds equal to 5 times your Constitution modifier. It contains a spark of Yan-C-Bin, Prince of Evil air and provides several air-themed properties, such as the ability to speak Auran, resistance to lightning damage, and the ability to cast Dominate Monster on air elementals. This cloak doesnt make you immune to spells, but it does give you advantage on saving throws against spells, keeping you in the fight. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). Most warlocks cast nothing but Eldritch Blast in combat, and being able to hit creatures hiding behind walls is a great improvement. How do I use the Schwartzschild metric to calculate space curvature and time curvature seperately? At the lower end, a raven lets you have an Animal Messenger at all times, while the most powerful options give you a Griffon or a Nightmare that obeys your commands. This small tome grants advantage on Intelligence and Wisdom checks related to geographical features or locations. Not bad. Additionally, it has 7 charges that can be used to destroy good-aligned creatures, leaving no trace of their existence. Could you observe air-drag on an ISS spacewalk? These boots give you a flying speed equal to your walking speed. It can also be used to cast Ottos Irresistible Dance once a day. Magic items that set an ability score to 19 are great if it's your most used ability score. This wand can be used to cast Hold Person or Hold Monster. This cursed sentient blade must take direct part in the destruction of 1000 gp worth of objects every seven days. Dragon masks provide a number of benefits, such as resistance to the damage type associated with the dragons color, the ability to speak and understand Draconic, and a once-a-day legendary resistance. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. You can use this mirror to see the history of a specific object or creature. A single-use magical item that gives the user advantage on Intelligence checks and Intelligence saving throws for the next hour. This robe gives you a base AC of 15 + your dexterity modifier if you arent wearing armor, advantage on saving throws against all spells and magical effects, and increases your spell save DC and spell attack bonus by 2. This can be used as both a spellbook and spellcasting focus for a wizard. This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. This small wooden box can be turned into a medium-sized boat or a large ship, depending on which command word you speak. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. How to see the number of layers currently selected in QGIS. Can spent hit die give a character hit points beyond their maximum? A wizard with more potent spells is a force to be reckoned with. This amulet has many properties that are unlocked as it rises through its different states: dormant, awakened, and exalted. This weapon deals maximum damage when it hits. This crystal gives you telepathy with a distance that is based on how high your intelligence is. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. This symbiotic ooze gives you resistance to poison and acid damage, an acid breath weapon, and the ability to take an amorphous shape that can squeeze through an opening as small as 1 inch. These gauntlets turn any weapon you hold into a magic weapon, and they can even cover your weapons in magical flames to deal an extra 1d6 fire damage. This additional benefit makes it a much better option than the Insignia of Claws. Now, they are used as powerful bardic-spellcasting foci that can be used to cast spells associated with each bardic school. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. This robe is covered in eyes, allowing you to see in all directions. A flying speed can make you extremely versatile in combat, and ranged fighters can fly up and rain arrows on enemies from above. You can use this bow to declare a sworn enemy. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. An attachment for warforged that allows them to store a wand on their arm and utilize it without holding it in their hand. This potion gives you resistance to a predetermined damage type for 1 hour. Most paladins opt for the sword-and-board approach, so having a magical shield is a great boon. These spellbooks provide a bonus to your spell-save DC and spell-attack bonus. It provides resistance to breath weapons and can be used to impose all damage vulnerabilities on a dragon for a single round of combat. This armor gives you a swimming speed equal to your walking speed and allows you to float to the surface if you start your turn underwater with 0 hit points. This crystal shard of the feywild can be used as a spellcasting focus for sorcerers, even allowing them to harness wild magic when they use their metamagic abilities. This large mechanical suit is often described as a cross between a disproportionate dwarf and an oversized beetle. It also increases the number of spells you can prepare in a day and gives you advantage on saving throws against spells and other magical effects. Be the most intelligent creature in the world sword deals an extra 1d6 acid damage the ability score 19! Can deal additional damage and immunity to the damage you dealt being able to hit hiding. 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